Dev C++ Or Codeblocks
OnlineGDB is online IDE with C compiler. Quick and easy way to compiler c program online. It supports g compiler for c.
How to use graphics.h in latest IDE's & Editors 2018
Just Follow the Steps for CODE::BLOCKS :-
- Clone the files from this repository. And download the Code::Blocks.
- Now copy the graphics.h & winbgim.h header files in
C:Program FilesCodeBlocksMinGWinclude
directory. - Now copy the libbgi.a library file in
C:Program FilesCodeBlocksMinGWlib
directory.
Note:
It may possible that your codeblocks installation is in another folder like Program Files(x86) by default codeblocks is installed in this directory. So find your path accordingly.
Now open your codeblocks and go to
Settings > Compiler Settings > Linker Settings
. Click onAdd
to link libraries and browse your libbgi.a library file; should be likeC:Program FilesCodeBlocksMinGWliblibbgi.a
.In Linker Settings paste these linkers in Other linker options.
Cheers
🎉 🤘 Now run any graphics program. Remember that your program should be like name_of_file.cpp
. BecauseC
doesn't support sstream.
Dev C++ Ou Codeblocks
For Dev C++ you have to do the same upto Linker step. You need to add linkers with the project, just paste the linkers in Project Options > Parameters > Linkers
. Or You can do it every project by pasting it in Tools > Compiler Options > General > in second textbox
Just Follow the Steps for Atom :-
- Clone the files from this repository. And download the Atom.
- Download the GCC compiler MinGW. And install it. Mark all options for installation.
- Set the path for the compiler. Go to
Control Panel > System > Advanced System Settings > Environment Variables > Path > Edit > New > paste C:MinGWbin
- Now open the Atom and install a package
gpp-compiler
from press (ctrl + comma) it'll open settings > Install. - After that paste those linkers, go to
Open settings > Packages > Settings of gpp-compiler package > C++ Compiler Options
. - Done! Create new file and press f5 to run the program.
Codeblocks C++ Tutorial
- First Download the suitable binary file, according to your Linux OSThe current release of SDL_bgi is 2.2.3. To compile it from sources, you will need a compiler (gcc or clang are fine), make, and SDL2. On Debian and Ubuntu-like distributions, you will need the package 'libsdl2-dev' and its dependencies.
Building has been tested on GNU/Linux Mint 18.*, Fedora 26, Windows (MSYS2 + mingw-w64, Code::Blocks, Dev-C++ ), and Mac OS X Yosemite.
Codeblocks C++11
- Sources: SDL_bgi-2.2.3.tar.gz
- Source RPM package: SDL_bgi-2.2.3-1.src.rpm
- 64 bit binary RPM package (Fedora): SDL_bgi-2.2.3-1.x86_64.rpm
- 64 bit binary DEB package, for Debian-like Linux distributions: sdl_bgi_2.2.3-1_amd64.deb
- binaries for Windows (MSYS2 + mingw-w64, CodeBlocks, Dev-C++):
SDL_bgi-2.2.3-win.zip - Previous versions sources:
SDL_bgi-2.2.2.tar.gz
SDL_bgi-1.0.1.tar.gz
Dev C++ Or Code Blocks 2017
To compile a program using SDL_bgi, make sure that it includes the 'graphics.h' header file. Then:
gcc -o program program.c -lSDL_bgi -lSDL2
If you want to integrate this with your favourite editors the simply add linker.
-lSDL_bgi
-lSDL2