How To Use Allegro In Dev C++

I would say SFML but that is just me.
For SFML I feel the pros are Amazing documentation and a very simple to use and organized API design. Is a quite fast API in my opinion and yes it does give you easy access to openGL since it was built with it.
Also there should be almost no problems with installing it now since they have precompiled versions for a lot of the major IDE's/Compilers.
I am also really liking the book that just came out on it. It seems well written except for a few grammatical mistakes that I have noticed when skimming but that is expected.
It was refreshing to hear right at the beginning of the book that they are going to put emphasis on using C++11 features and good habits. They even go into RAII as early as page 36 and then on the very next page we are off to using std::unique_ptr's :). I only just received it today and have only skimmed it but from what I have seen it looks like a great book for anyone interested in SFML game development.
But really ultimately it is up to you and whatever library you feel most comfortable with. Weigh the pros and cons for you and not what everyone else thinks. Not every library is a one size fit all type thing, so choose whatever you feel most comfortable with.

How To Install Allegro 5 In Dev C++

How to install allegro 5 in dev c++

How To Install Allegro In Dev C++

Feb 04, 2012  This video is the first video in my Allegro 5 tutorial series. I have a lot of experience using the allegro library and I will be able to show you a lot of things that other people simply won't. Select New Project from the Dev C File menu, choose the Multimedia tab. Create a shell main program for your Allegro program by clicking on Allegro Application (DLL) Add some code to the main for a little feedback when running your first program. Try adding allegromessage('hello'); as.