Upgrade Tinkertool With Head Iquana Tweaks
- Sep 05, 2017 We will discuss little ways of tweaking a certain flavoring or your juice in total. The Juice Fairy will be with us tonight!
- Crafting Guide gives step-by-step instructions for making anything in Minecraft or its many mods. Just say what you'd like to make, what you already have, it will do the rest, giving you a list of raw materials and instructions of which items to make in the proper order.
May 28, 2015 Iguana's Tinkers Tweaks? Discussion in 'Mod Discussion' started by Defiancey, Jan 7, 2015. Defiancey New Member. I played with this mod in agrarina skies and i liked it along with a couple other people. We all had the same thought that the 6 levels that any tool can get is too little and goes by way too fast. The tool is mastered so it won.
Upgrade Tinkertool With Head Iguana Tweaks 10
- # crafting
- # Allow Tinkers crafting to be done in a normal crafting window
- # Allows blank patterns to be crafted with 4 sticks in a square
- # Allows you to make tool parts in a normal crafting window
- # Allows you to rotate the the tier 1 patterns in a normal crafting window
- # Allows you create tinkers tools in a normal crafting window
- # Allows you add modifications to tools in a normal crafting window
- }
- # debug
- # Debugging options
- # Outputs to the log when the harvest level of a block is changed
- # Outputs to the log when the mining level of a tool is changed
- }
- # harvestids
- # Set harvest levels of blocks here (most should be modified by default, so check if needed first)
- # Block ids (each on seperate line) for blocks to be set to harvest level 0 (stone pick+)
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 1 (flint pick+)
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 2 (copper pick+)
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 3 (iron pick+)
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 4 (bronze pick+)
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 5 (alumite pick+)
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 6 (ardite pick+)
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 7 (cobalt pick+)
- >
- ####################
- #
- ####################
- heads {
- # Base percentage chance for a head to drop (only if 'pickaxeHeads' is true)
- # Percentage chance for a head to drop for each level of beheading (only if 'pickaxeHeads' is true)
- }
- # item
- # Item ID for the fired clay bucket
- I:clayBucketLavaId=25713
- # Item ID for the milk filled clay bucket
- I:clayBucketUnfiredId=25710
- # Item ID for the water filled clay bucket
- I:clayBucketsId=25714
- ####################
- #
- ####################
- leveling {
- # XP tooltip shows numbers, in addition to percentage
- # Current XP is shown as debug (F3) text (requires 'toolLeveling=true')
- # Current XP is shown when hovering over a tool (requires 'toolLeveling=true')
- # Can your skill with tools 'level up' as you use them?
- # Removes modifiers on new tools and gives them through leveling (requires 'toolLeveling=true')
- # Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true')
- # Exponential multiplier on required XP per level
- # Change the XP required to level up tools (higher=more) (requires 'toolLeveling' to be true)
- # Change the XP required to level up weapons (higher=more) (requires 'toolLeveling' to be true)
- }
- # modifiers
- # Options relating to tool modifiers
- # Silky Cloth can be used to remove all modifiers from a tool (currently safe but not working)
- # Electric modifier requires 2 modifiers slots instead of 1
- # Silky Cloth needs gold ingots, instead of nuggets
- # Silky Jewel needs emerald block, instead of one emerald
- I:mossRepairSpeed=3
- # Amount each piece of redstone increases mining speed (tinkers default is 8)
- }
- # other
- # Random stuff to configure here
- # Adds a shapeless recipe to get flint from 4 gravel blocks
- # Changes diamond armor to cobalt armor (more expensive recipe)
- # Change durability of all materials here (higher = tougher)
- # Change mining speed of all materials here (higher = faster)
- B:partReplacement=false
- # Shows information about tool parts in the mouseover tooltip
- # Removes the random chance of getting flint from gravel
- # Removes the recipe for Tinker's Construct's stone torch
- B:toolsNeverDespawn=true
- ####################
- #
- # Normally the mod changes the mining levels of all pickaxes to be in line with the new system, override that for specific picks here
- # Format <itemID>:<miningLevel> (Each on a separate line)
- >
- ####################
- #
- # Options to configure to pickaxe mining level boost mechanics
- # A pickaxes mining level can be boosted through gaining XP
- # Change the percentage of XP required to boost a pick (i.e. 200 means 2x normal boost xp required)
- # Mob heads can be used to boost a pickaxe's mining level
- # Pickaxes only mine upto their head material level and need a mob head modifier OR leveling boost to advance
- }
- # repairs
- # Changes to tool repairing
- # Increase or decrease repair costs (higher = more expensive)
- # Repairs are less effective the more a tool is repaired
- # Number of times TC tools can be repaired (only if 'repairLimitActive' is true) (set to 0 to disable repairs)
- # Number of times TC tools can be repaired is limited
- # Repair cost doubles after this many repairs (only if 'repairCostScaling' is true)
- }
- # restrictions
- # See config section of mod thread for list of pattern ids
- # Allow certain stone tools to be built (if equivalent flint tool can also be made, the stone version is allowed)
- I:restrictedBoneParts <
- 5
- 7
- 10
- 13
- 15
- 17
- 19
- 21
- 23
- >
- # Pattern ids to restrict for cactus parts
- 2
- 4
- 6
- 8
- 11
- 13
- 15
- 17
- 19
- 21
- 23
- 25
- I:restrictedFlintParts <
- 5
- 7
- 9
- 11
- 15
- 17
- 19
- 21
- 23
- >
- # Pattern ids to restrict for paper parts
- >
- # Pattern ids to restrict for slime parts
- 2
- 4
- 6
- 8
- 11
- 13
- 15
- 17
- 19
- 21
- 23
- 25
- I:restrictedStoneParts <
- I:restrictedWoodParts <
- }