Upgrade Tinkertool With Head Iquana Tweaks

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  1. Sep 05, 2017  We will discuss little ways of tweaking a certain flavoring or your juice in total. The Juice Fairy will be with us tonight!
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May 28, 2015  Iguana's Tinkers Tweaks? Discussion in 'Mod Discussion' started by Defiancey, Jan 7, 2015. Defiancey New Member. I played with this mod in agrarina skies and i liked it along with a couple other people. We all had the same thought that the 6 levels that any tool can get is too little and goes by way too fast. The tool is mastered so it won.

Upgrade Tinkertool With Head Iguana Tweaks 10

  1. # crafting
  2. # Allow Tinkers crafting to be done in a normal crafting window
  3. # Allows blank patterns to be crafted with 4 sticks in a square
  4. # Allows you to make tool parts in a normal crafting window
  5. # Allows you to rotate the the tier 1 patterns in a normal crafting window
  6. # Allows you create tinkers tools in a normal crafting window
  7. # Allows you add modifications to tools in a normal crafting window
  8. }
  9. # debug
  10. # Debugging options
  11. # Outputs to the log when the harvest level of a block is changed
  12. # Outputs to the log when the mining level of a tool is changed
  13. }
  14. # harvestids
  15. # Set harvest levels of blocks here (most should be modified by default, so check if needed first)
  16. # Block ids (each on seperate line) for blocks to be set to harvest level 0 (stone pick+)
  17. >
  18. # Block ids (each on seperate line) for blocks to be set to harvest level 1 (flint pick+)
  19. >
  20. # Block ids (each on seperate line) for blocks to be set to harvest level 2 (copper pick+)
  21. >
  22. # Block ids (each on seperate line) for blocks to be set to harvest level 3 (iron pick+)
  23. >
  24. # Block ids (each on seperate line) for blocks to be set to harvest level 4 (bronze pick+)
  25. >
  26. # Block ids (each on seperate line) for blocks to be set to harvest level 5 (alumite pick+)
  27. >
  28. # Block ids (each on seperate line) for blocks to be set to harvest level 6 (ardite pick+)
  29. >
  30. # Block ids (each on seperate line) for blocks to be set to harvest level 7 (cobalt pick+)
  31. >
  32. ####################
  33. #
  34. ####################
  35. heads {
  36. # Base percentage chance for a head to drop (only if 'pickaxeHeads' is true)
  37. # Percentage chance for a head to drop for each level of beheading (only if 'pickaxeHeads' is true)
  38. }
  39. # item
  40. # Item ID for the fired clay bucket
  41. I:clayBucketLavaId=25713
  42. # Item ID for the milk filled clay bucket
  43. I:clayBucketUnfiredId=25710
  44. # Item ID for the water filled clay bucket
  45. I:clayBucketsId=25714
  46. ####################
  47. #
  48. ####################
  49. leveling {
  50. # XP tooltip shows numbers, in addition to percentage
  51. # Current XP is shown as debug (F3) text (requires 'toolLeveling=true')
  52. # Current XP is shown when hovering over a tool (requires 'toolLeveling=true')
  53. # Can your skill with tools 'level up' as you use them?
  54. # Removes modifiers on new tools and gives them through leveling (requires 'toolLeveling=true')
  55. # Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true')
  56. # Exponential multiplier on required XP per level
  57. # Change the XP required to level up tools (higher=more) (requires 'toolLeveling' to be true)
  58. # Change the XP required to level up weapons (higher=more) (requires 'toolLeveling' to be true)
  59. }
  60. # modifiers
  61. # Options relating to tool modifiers
  62. # Silky Cloth can be used to remove all modifiers from a tool (currently safe but not working)
  63. # Electric modifier requires 2 modifiers slots instead of 1
  64. # Silky Cloth needs gold ingots, instead of nuggets
  65. # Silky Jewel needs emerald block, instead of one emerald
  66. I:mossRepairSpeed=3
  67. # Amount each piece of redstone increases mining speed (tinkers default is 8)
  68. }
  69. # other
  70. # Random stuff to configure here
  71. # Adds a shapeless recipe to get flint from 4 gravel blocks
  72. # Changes diamond armor to cobalt armor (more expensive recipe)
  73. # Change durability of all materials here (higher = tougher)
  74. # Change mining speed of all materials here (higher = faster)
  75. B:partReplacement=false
  76. # Shows information about tool parts in the mouseover tooltip
  77. # Removes the random chance of getting flint from gravel
  78. # Removes the recipe for Tinker's Construct's stone torch
  79. B:toolsNeverDespawn=true
  80. ####################
  81. #
  82. # Normally the mod changes the mining levels of all pickaxes to be in line with the new system, override that for specific picks here
  83. # Format <itemID>:<miningLevel> (Each on a separate line)
  84. >
  85. ####################
  86. #
  87. # Options to configure to pickaxe mining level boost mechanics
  88. # A pickaxes mining level can be boosted through gaining XP
  89. # Change the percentage of XP required to boost a pick (i.e. 200 means 2x normal boost xp required)
  90. # Mob heads can be used to boost a pickaxe's mining level
  91. # Pickaxes only mine upto their head material level and need a mob head modifier OR leveling boost to advance
  92. }
  93. # repairs
  94. # Changes to tool repairing
  95. # Increase or decrease repair costs (higher = more expensive)
  96. # Repairs are less effective the more a tool is repaired
  97. # Number of times TC tools can be repaired (only if 'repairLimitActive' is true) (set to 0 to disable repairs)
  98. # Number of times TC tools can be repaired is limited
  99. # Repair cost doubles after this many repairs (only if 'repairCostScaling' is true)
  100. }
  101. # restrictions
  102. # See config section of mod thread for list of pattern ids
  103. # Allow certain stone tools to be built (if equivalent flint tool can also be made, the stone version is allowed)
  104. I:restrictedBoneParts <
  105. 5
  106. 7
  107. 10
  108. 13
  109. 15
  110. 17
  111. 19
  112. 21
  113. 23
  114. >
  115. # Pattern ids to restrict for cactus parts
  116. 2
  117. 4
  118. 6
  119. 8
  120. 11
  121. 13
  122. 15
  123. 17
  124. 19
  125. 21
  126. 23
  127. 25
  128. I:restrictedFlintParts <
  129. 5
  130. 7
  131. 9
  132. 11
  133. 15
  134. 17
  135. 19
  136. 21
  137. 23
  138. >
  139. # Pattern ids to restrict for paper parts
  140. >
  141. # Pattern ids to restrict for slime parts
  142. 2
  143. 4
  144. 6
  145. 8
  146. 11
  147. 13
  148. 15
  149. 17
  150. 19
  151. 21
  152. 23
  153. 25
  154. I:restrictedStoneParts <
  155. I:restrictedWoodParts <
  156. }